Pyramid shorthand
Start with #pyramid 4, immediately end the implicit grid, then define each piece with q,r,z triples.
Arbitrary grids
Use #rows,columns,layers for layered ASCII or #coordinates for an explicit close-packed cell set.
Piece blocks
Use #PieceA, optional xN identical copies, and finish with #piece-End.
Physical rotations
Pieces can use up to 24 FCC-lattice rotations. Mirror-only copies are never introduced.