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Hitori

Rules

Hitori is played with a grid of squares or cells, with each cell initially containing a number. The game is played by eliminating squares/numbers and this is done by blacking them out. The objective is to transform the grid to a state wherein all three following rules are true:

Hitori Example

Solving techniques

Nurikabe

Rules

The puzzle is played on a typically rectangular grid of cells, some of which contain numbers. Cells are initially of unknown color, but can only be black or white. Two same-color cells are considered "connected" if they are adjacent vertically or horizontally (touching diagonally doesn't count). Connected white cells form "islands", while connected black cells form the "sea".

The challenge is to paint each cell black or white, subject to the following rules:

Human solvers typically dot the non-numbered cells they've determined to be certain to belong to an island.

Like most other pure-logic puzzles, a unique solution is expected, and a grid containing random numbers is highly unlikely to provide a uniquely solvable Nurikabe puzzle.

Solution Methods

See Wiki

Good luck!